Serial Consign Review Of Prototype

I had the opportunity to spend a few hours playing the game earlier this week and the experience left me a combination of numb and puzzled. The plot revolves around Alex Mercer, a young amnesiac infected with a weapons-grade genetic enhancements that ties him to the outbreak of a related lethal virus. The tone is dire and the game is set in a faithful reproduction of Manhattan, albeit post-quarantine, overrun with mutants and military contractors and rendered in a style that speaks to the cinematography of Children of Men and 28 Days Later. As is the case with most open world games, while the plot is not worth speaking of, the level design and gameplay are.

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Evangelizing Them Out Of Their Holes

I've been giving some more thought recently to framing and the problem of militant sanctuary. It's the end of a long day right now, so I'll save the longer version for another time. The short version: the angle I want to pursue is that political views of sanctuary may have been, in part, symptomatic of an evangelical trend in foreign policy and military conduct. Recent coverage of intelligence reports embossed with biblical quotes, proselytizing at Baghram air base, troops dressing up their actions in crusader-rap symbolism  all suggest

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